Standing up the basic elements of the first chapter of Vampyr. We’re working in Unity 3D, and I’ve found basic character models - none of which work perfectly, but they get the ideas across. Similarly, I’ve got some really simple landscaping done with somewhat representative foliage and textures. The simplest version of Stealth AI I could imagine can be seen here. There’s a lot more to do to make this compelling, but I wanted to throw together something to get the gist of it.